programmering i skolen

Interdisciplinary Collaboration Project with Hover:bit

Curriculum for interdisciplinary collaboration according to the new Norwegian curriculum reform LK20 and the subjects of Art and Craft, Natural Science, Mathematics, Programming or Coding, Norwegian, and English. 

Description: 

Hover:bit is a fast and flexible hovercraft for the micro:bit. The sustainable design uses recycled cardboard, and students will design their own unique variant.

Suitable for: 6th - 10th grade

Number of hours: 6 - 18

Equipment: 

  • micro:bit
  • Hover:bit
  • Scissors and knife
  • Hot glue gun
  • Screwdriver

Advantages of Interdisciplinary Collaborative Projects in Art and Craft, Mathematics, and Natural Science

We all have different interests, some like design and art, while others like science and mathematics. We learn best when we work with what we are interested in. A great way to get students engaged is to let them work with what they find fun. Interdisciplinary projects give students the opportunity to work with different subjects, even if they were initially interested in something else. The students will have a better understanding of all areas of the project. They will also have a better chance of mastering subjects that were previously challenging.

Elevene vil de ha en bedre forståelse for alle områdene i prosjektet. De vil også ha en bedre sjanse til å mestre fag som tidligere var utfordrende.

Student tasks:

Here is a list of possible tasks

Art and Craft
  • Create an expression that represents different continents/countries (Geography)
  • Create an expression that represents different eras (History)
  • Create a design that represents different artists and artistic eras. 
    • Can Munch's style and most important works be expressed on a Hover:bit?
  • Spacecrafts
  • Ships and ship history 
    • Can a Hover:bit look like a Viking ship? 
  • Free creative design and construction
Science and Technical
  • Explore moment of inertia
    • If some groups make a longer variant and others a shorter one of Hover:bit, how do these variants behave in relation to each other? 
    • Discuss what causes this difference. 
  • Explore gravity and vectors
    • If you make a lake incline. What happens if you try to drive uphill and downhill. And what if you try to change direction. 
    • Discuss and try to create an image of which forces are at work. 
Mathematics and Programming
  • Stability
    • Can mathematics program Hover:bit to be more or less responsive/stable?
  •  Display
    • Can you illustrate different variations of direction on the display and how can it be programmed? 

What is Hover:bit

Hover:bit is a STEAM-based building kit that combines practical skills, science, and coding.

Powerful drone motors fill a cushion with air that pushes the hovercraft forward at up to 30 km/h.

Hover:bit is controlled and programmed by BBC micro:bit, a small computer made for use in education. Read more in the link below. 

Educational program:

The interdisciplinary project can combine the subjects: Mathematics, Art and Craft, Natural Science, Geography, History, Norwegian, and English. 

The project is in line with best practice in the latest educational curriculum in Norway. 

Number of hours: 6 - 18

Educational plan:

In this project, students will study and explore the hovercraft, Hover:bit. A frictionless vehicle with a stable construction. 

The students will:

  • Program the remote control 
  • Build the construction in flying fins 
  • Choose a theme and one or more challenges to be solved with form, design, and construction. 
  • Conduct a development and design process to solve the challenges. 
    • Create sketches and technical drawings
  • Build the Hover:bit with their own design and construction
  • Conduct tests, competitions, and present the results and thoughts behind it. 
    • A fun competition could be to create a course in the classroom or gymnasium. 

Resources

In the link below, you can find the resources your school needs to carry out a similar program. 

Competence development and courses:

We know how important it is to feel confident in the teaching materials and methods you will use in your teaching. Therefore, we offer to conduct courses and competence development for teachers. 

You will gain competence in using micro:bit, programming (makecode), electronics, using a 3d printer, laser cutter, and vinyl cutter. In addition to competence in troubleshooting. 

Getting help for the first implementation can be an important factor. This is something we have good experience with. Therefore, something we at MakeKit can assist with. 

Our contribution can be agreed upon with the school leadership. 

Inspirasjon og eksempler:
micro:bit læremidler

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